12 basic principles of animation
If you're looking for fluid, realistic movements, straight ahead action is your best bet. This prevents the drawing from becoming "dead".
12 principles of animation gif
These principles came as a result of reflection about their practice and through Disney's desire to devise a way of animating that seemed more 'real' in terms of how things moved, and how that movement might be used to express character and personality. And now think how many steps can an elephant make in 2 seconds? You can lose size, volume, and proportions with this method, but it does have spontaneity and freshness. Straight ahead action involves drawing frame-by-frame from start to finish. Many scenes use a bit of both methods of animation. Check out the example below from the TV spot we did for Eastlink : When the letters spring from the ground, they elongate to show the impression of speed. Using the correct timing allows you to control the mood and the reaction of your characters and objects. The 12 principles of animation[ edit ] Squash and stretch[ edit ] Illustration of the "squash and stretch"-principle: Example A shows a ball bouncing with a rigid, non-dynamic movement. Staging is one of the most overlooked principles. Someone found a top-down view of Mickey Mouse, and people are horrified You will see instances where a gag might be twice as funny if you just delay it by three frames more. A perfect example is walking. The principles of animation form the basis of all motion work. Instructors' assistance Weekly online meetings with your instructor and video reviews of your work.
Almost all real action has major or minor anticipation such as a pitcher's wind-up or a golfers' back swing. Overlapping action is when the character changes direction while his clothes or hair continues forward.
As the ball falls from its peak it and accelerates, the spacing starts becoming wider. The classical definition of exaggeration, employed by Disney, was to remain true to reality, just presenting it in a wilder, more extreme form.
Even slightly exaggerating on shortening and widening animated objects will give them that realistic feel. By doing the main poses first, it allows you to catch any major mistakes early.
And there you have it! The 12 principles of animation[ edit ] Squash and stretch[ edit ] Illustration of the "squash and stretch"-principle: Example A shows a ball bouncing with a rigid, non-dynamic movement. When throwing a ball your arm will move along in an arc and flying ball will also make the same arc motion.
Kind of like a pendulum!
based on 58 review